Twitter Java Style Guide
Twitter Java Style Guide
本文是Twitter的Java代码规范。 @pdai
The intention of this guide is to provide a set of conventions that encourage good code. It is the distillation of many combined man-years of software engineering and Java development experience. While some suggestions are more strict than others, you should always practice good judgement.
If following the guide causes unnecessary hoop-jumping or otherwise less-readable code, readability trumps the guide. However, if the more 'readable' variant comes with perils or pitfalls, readability may be sacrificed.
In general, much of our style and conventions mirror the Code Conventions for the Java Programming Language 在新窗口打开 and Google's Java Style Guide 在新窗口打开 .
Recommended reading
Code Complete 2 在新窗口打开 Not java-specific, but a good handbook for programming best-practices.
Coding style
Formatting
Use line breaks wisely
There are generally two reasons to insert a line break:
Your statement exceeds the column limit.
You want to logically separate a thought. Writing code is like telling a story. Written language constructs like chapters, paragraphs, and punctuation (e.g. semicolons, commas, periods, hyphens) convey thought hierarchy and separation. We have similar constructs in programming languages; you should use them to your advantage to effectively tell the story to those reading the code.
Indent style
We use the "one true brace style" (1TBS 在新窗口打开 ). Indent size is 2 columns.
// Like this.
if (x < 0) {
negative(x);
} else {
nonnegative(x);
}
// Not like this.
if (x < 0)
negative(x);
// Also not like this.
if (x < 0) negative(x);
Continuation indent is 4 columns. Nested continuations may add 4 columns or 2 at each level.
// Bad.
// - Line breaks are arbitrary.
// - Scanning the code makes it difficult to piece the message together.
throw new IllegalStateException("Failed to process request" + request.getId()
+ " for user " + user.getId() + " query: '" + query.getText()
+ "'");
// Good.
// - Each component of the message is separate and self-contained.
// - Adding or removing a component of the message requires minimal reformatting.
throw new IllegalStateException("Failed to process"
+ " request " + request.getId()
+ " for user " + user.getId()
+ " query: '" + query.getText() + "'");
Don't break up a statement unnecessarily.
// Bad.
final String value =
otherValue;
// Good.
final String value = otherValue;
Method declaration continuations.
// Sub-optimal since line breaks are arbitrary and only filling lines.
String downloadAnInternet(Internet internet, Tubes tubes,
Blogosphere blogs, Amount<Long, Data> bandwidth) {
tubes.download(internet);
...
}
// Acceptable.
String downloadAnInternet(Internet internet, Tubes tubes, Blogosphere blogs,
Amount<Long, Data> bandwidth) {
tubes.download(internet);
...
}
// Nicer, as the extra newline gives visual separation to the method body.
String downloadAnInternet(Internet internet, Tubes tubes, Blogosphere blogs,
Amount<Long, Data> bandwidth) {
tubes.download(internet);
...
}
// Also acceptable, but may be awkward depending on the column depth of the opening parenthesis.
public String downloadAnInternet(Internet internet,
Tubes tubes,
Blogosphere blogs,
Amount<Long, Data> bandwidth) {
tubes.download(internet);
...
}
// Preferred for easy scanning and extra column space.
public String downloadAnInternet(
Internet internet,
Tubes tubes,
Blogosphere blogs,
Amount<Long, Data> bandwidth) {
tubes.download(internet);
...
}
Chained method calls
// Bad.
// - Line breaks are based on line length, not logic.
Iterable<Module> modules = ImmutableList.<Module>builder().add(new LifecycleModule())
.add(new AppLauncherModule()).addAll(application.getModules()).build();
// Better.
// - Calls are logically separated.
// - However, the trailing period logically splits a statement across two lines.
Iterable<Module> modules = ImmutableList.<Module>builder().
add(new LifecycleModule()).
add(new AppLauncherModule()).
addAll(application.getModules()).
build();
// Good.
// - Method calls are isolated to a line.
// - The proper location for a new method call is unambiguous.
Iterable<Module> modules = ImmutableList.<Module>builder()
.add(new LifecycleModule())
.add(new AppLauncherModule())
.addAll(application.getModules())
.build();
No tabs
An oldie, but goodie. We've found tab characters to cause more harm than good.
100 column limit
You should follow the convention set by the body of code you are working with. We tend to use 100 columns for a balance between fewer continuation lines but still easily fitting two editor tabs side-by-side on a reasonably-high resolution display.
CamelCase for types, camelCase for variables, UPPER_SNAKE for constants
No trailing whitespace
Trailing whitespace characters, while logically benign, add nothing to the program. However, they do serve to frustrate developers when using keyboard shortcuts to navigate code.
Field, class, and method declarations
Modifier order
We follow the Java Language Specification 在新窗口打开 for modifier ordering (sections 8.1.1 在新窗口打开 , 8.3.1 在新窗口打开 and 8.4.3 在新窗口打开 ).
// Bad.
final volatile private String value;
// Good.
private final volatile String value;
Variable naming
Extremely short variable names should be reserved for instances like loop indices.
// Bad.
// - Field names give little insight into what fields are used for.
class User {
private final int a;
private final String m;
...
}
// Good.
class User {
private final int ageInYears;
private final String maidenName;
...
}
Include units in variable names
// Bad.
long pollInterval;
int fileSize;
// Good.
long pollIntervalMs;
int fileSizeGb.
// Better.
// - Unit is built in to the type.
// - The field is easily adaptable between units, readability is high.
Amount<Long, Time> pollInterval;
Amount<Integer, Data> fileSize;
Don't embed metadata in variable names
A variable name should describe the variable's purpose. Adding extra information like scope and type is generally a sign of a bad variable name.
Avoid embedding the field type in the field name.
// Bad.
Map<Integer, User> idToUserMap;
String valueString;
// Good.
Map<Integer, User> usersById;
String value;
Also avoid embedding scope information in a variable. Hierarchy-based naming suggests that a class is too complex and should be broken apart.
// Bad.
String _value;
String mValue;
// Good.
String value;
Space pad operators and equals.
// Bad.
// - This offers poor visual separation of operations.
int foo=a+b+1;
// Good.
int foo = a + b + 1;
Be explicit about operator precedence
Don't make your reader open the spec 在新窗口打开 to confirm, if you expect a specific operation ordering, make it obvious with parenthesis.
// Bad.
return a << 8 * n + 1 | 0xFF;
// Good.
return (a << (8 * n) + 1) | 0xFF;
It's even good to be really obvious.
if ((values != null) && (10 > values.size())) {
...
}
Documentation
The more visible a piece of code is (and by extension - the farther away consumers might be), the more documentation is needed.
"I'm writing a report about..."
Your elementary school teacher was right - you should never start a statement this way. Likewise, you shouldn't write documentation this way.
// Bad.
/** * This is a class that implements a cache. It does caching for you. */
class Cache {
...
}
// Good.
/** * A volatile storage for objects based on a key, which may be invalidated and discarded. */
class Cache {
...
}
Documenting a class
Documentation for a class may range from a single sentence to paragraphs with code examples. Documentation should serve to disambiguate any conceptual blanks in the API, and make it easier to quickly and correctly use your API. A thorough class doc usually has a one sentence summary and, if necessary, a more detailed explanation.
/** * An RPC equivalent of a unix pipe tee. Any RPC sent to the tee input is guaranteed to have * been sent to both tee outputs before the call returns. * * @param <T> The type of the tee'd service. */
public class RpcTee<T> {
...
}
Documenting a method
A method doc should tell what the method does. Depending on the argument types, it may also be important to document input format.
// Bad.
// - The doc tells nothing that the method declaration didn't.
// - This is the 'filler doc'. It would pass style checks, but doesn't help anybody.
/** * Splits a string. * * @param s A string. * @return A list of strings. */
List<String> split(String s);
// Better.
// - We know what the method splits on.
// - Still some undefined behavior.
/** * Splits a string on whitespace. * * @param s The string to split. An {@code null} string is treated as an empty string. * @return A list of the whitespace-delimited parts of the input. */
List<String> split(String s);
// Great.
// - Covers yet another edge case.
/** * Splits a string on whitespace. Repeated whitespace characters are collapsed. * * @param s The string to split. An {@code null} string is treated as an empty string. * @return A list of the whitespace-delimited parts of the input. */
List<String> split(String s);
Be professional
We've all encountered frustration when dealing with other libraries, but ranting about it doesn't do you any favors. Suppress the expletives and get to the point.
// Bad.
// I hate xml/soap so much, why can't it do this for me!?
try {
userId = Integer.parseInt(xml.getField("id"));
} catch (NumberFormatException e) {
...
}
// Good.
// TODO(Jim): Tuck field validation away in a library.
try {
userId = Integer.parseInt(xml.getField("id"));
} catch (NumberFormatException e) {
...
}
Don't document overriding methods (usually)
interface Database {
/** * Gets the installed version of the database. * * @return The database version identifier. */
String getVersion();
}
// Bad.
// - Overriding method doc doesn't add anything.
class PostgresDatabase implements Database {
/** * Gets the installed version of the database. * * @return The database version identifier. */
@Override
public String getVersion() {
...
}
}
// Good.
class PostgresDatabase implements Database {
@Override
public int getVersion();
}
// Great.
// - The doc explains how it differs from or adds to the interface doc.
class TwitterDatabase implements Database {
/** * Semantic version number. * * @return The database version in semver format. */
@Override
public String getVersion() {
...
}
}
Use javadoc features
No author tags
Code can change hands numerous times in its lifetime, and quite often the original author of a source file is irrelevant after several iterations. We find it's better to trust commit history and OWNERS
files to determine ownership of a body of code.
Imports
Import ordering
Imports are grouped by top-level package, with blank lines separating groups. Static imports are grouped in the same way, in a section below traditional imports.
import java.*
import javax.*
import scala.*
import com.*
import net.*
import org.*
import com.twitter.*
import static *
No wildcard imports
Wildcard imports make the source of an imported class less clear. They also tend to hide a high class fan-out 在新窗口打开 ._See also texas imports _
// Bad.
// - Where did Foo come from?
import com.twitter.baz.foo.*;
import com.twitter.*;
interface Bar extends Foo {
...
}
// Good.
import com.twitter.baz.foo.BazFoo;
import com.twitter.Foo;
interface Bar extends Foo {
...
}
Use annotations wisely
@Nullable
By default - disallow null
. When a variable, parameter, or method return value may be null
, be explicit about it by marking @Nullable 在新窗口打开 . This is advisable even for fields/methods with private visibility.
class Database {
@Nullable private Connection connection;
@Nullable
Connection getConnection() {
return connection;
}
void setConnection(@Nullable Connection connection) {
this.connection = connection;
}
}
@VisibleForTesting
Sometimes it makes sense to hide members and functions in general, but they may still be required for good test coverage. It's usually preferred to make these package-private and tag with @VisibleForTesting 在新窗口打开 to indicate the purpose for visibility.
Constants are a great example of things that are frequently exposed in this way.
// Bad.
// - Any adjustments to field names need to be duplicated in the test.
class ConfigReader {
private static final String USER_FIELD = "user";
Config parseConfig(String configData) {
...
}
}
public class ConfigReaderTest {
@Test
public void testParseConfig() {
...
assertEquals(expectedConfig, reader.parseConfig("{user: bob}"));
}
}
// Good.
// - The test borrows directly from the same constant.
class ConfigReader {
@VisibleForTesting static final String USER_FIELD = "user";
Config parseConfig(String configData) {
...
}
}
public class ConfigReaderTest {
@Test
public void testParseConfig() {
...
assertEquals(expectedConfig,
reader.parseConfig(String.format("{%s: bob}", ConfigReader.USER_FIELD)));
}
}
Use interfaces
Interfaces decouple functionality from implementation, allowing you to use multiple implementations without changing consumers. Interfaces are a great way to isolate packages - provide a set of interfaces, and keep your implementations package private.
Many small interfaces can seem heavyweight, since you end up with a large number of source files. Consider the pattern below as an alternative.
interface FileFetcher {
File getFile(String name);
// All the benefits of an interface, with little source management overhead.
// This is particularly useful when you only expect one implementation of an interface.
static class HdfsFileFetcher implements FileFetcher {
@Override File getFile(String name) {
...
}
}
}
Leverage or extend existing interfaces
Sometimes an existing interface allows your class to easily 'plug in' to other related classes. This leads to highly cohesive 在新窗口打开 code.
// An unfortunate lack of consideration. Anyone who wants to interact with Blobs will need to
// write specific glue code.
class Blobs {
byte[] nextBlob() {
...
}
}
// Much better. Now the caller can easily adapt this to standard collections, or do more
// complex things like filtering.
class Blobs implements Iterable<byte[]> {
@Override
Iterator<byte[]> iterator() {
...
}
}
Warning - don't bend the definition of an existing interface to make this work. If the interface doesn't conceptually apply cleanly, it's best to avoid this.
Writing testable code
Writing unit tests doesn't have to be hard. You can make it easy for yourself if you keep testability in mind while designing your classes and interfaces.
Fakes and mocks
When testing a class, you often need to provide some kind of canned functionality as a replacement for real-world behavior. For example, rather than fetching a row from a real database, you have a test row that you want to return. This is most commonly performed with a fake object or a mock object. While the difference sounds subtle, mocks have major benefits over fakes.
class RpcClient {
RpcClient(HttpTransport transport) {
...
}
}
// Bad.
// - Our test has little control over method call order and frequency.
// - We need to be careful that changes to HttpTransport don't disable FakeHttpTransport.
// - May require a significant amount of code.
class FakeHttpTransport extends HttpTransport {
@Override
void writeBytes(byte[] bytes) {
...
}
@Override
byte[] readBytes() {
...
}
}
public class RpcClientTest {
private RpcClient client;
private FakeHttpTransport transport;
@Before
public void setUp() {
transport = new FakeHttpTransport();
client = new RpcClient(transport);
}
...
}
interface Transport {
void writeBytes(byte[] bytes);
byte[] readBytes();
}
class RpcClient {
RpcClient(Transport transport) {
...
}
}
// Good.
// - We can mock the interface and have very fine control over how it is expected to be used.
public class RpcClientTest {
private RpcClient client;
private Transport transport;
@Before
public void setUp() {
transport = EasyMock.createMock(Transport.class);
client = new RpcClient(transport);
}
...
}
Let your callers construct support objects
// Bad.
// - A unit test needs to manage a temporary file on disk to test this class.
class ConfigReader {
private final InputStream configStream;
ConfigReader(String fileName) throws IOException {
this.configStream = new FileInputStream(fileName);
}
}
// Good.
// - Testing this class is as easy as using ByteArrayInputStream with a String.
class ConfigReader {
private final InputStream configStream;
ConfigReader(InputStream configStream){
this.configStream = checkNotNull(configStream);
}
}
Testing multithreaded code
Testing code that uses multiple threads is notoriously hard. When approached carefully, however, it can be accomplished without deadlocks or unnecessary time-wait statements.
If you are testing code that needs to perform periodic background tasks (such as with a ScheduledExecutorService 在新窗口打开 ), consider mocking the service and/or manually triggering the tasks from your tests, and avoiding the actual scheduling. If you are testing code that submits tasks to an ExecutorService 在新窗口打开 , you might consider allowing the executor to be injected, and supplying a single-thread executor 在新窗口打开 in tests.
In cases where multiple threads are inevitable, java.util.concurrent 在新窗口打开 provides some useful libraries to help manage lock-step execution.
For example, LinkedBlockingDeque 在新窗口打开 can provide synchronization between producer and consumer when an asynchronous operation is performed. CountDownLatch 在新窗口打开 is useful for state/operation synchronization when a queue does not apply.
Testing antipatterns
Time-dependence
Code that captures real wall time can be difficult to test repeatably, especially when time deltas are meaningful. Therefore, try to avoid new Date()
, System.currentTimeMillis()
, and System.nanoTime()
. A suitable replacement for these is Clock 在新窗口打开 ; using Clock.SYSTEM_CLOCK 在新窗口打开 when running normally, and FakeClock 在新窗口打开 in tests.
The hidden stress test
Avoid writing unit tests that attempt to verify a certain amount of performance. This type of testing should be handled separately, and run in a more controlled environment than unit tests typically are.
Thread.sleep()
Sleeping is rarely warranted, especially in test code. Sleeping is expressing an expectation that something else is happening while the executing thread is suspended. This quickly leads to brittleness; for example if the background thread was not scheduled while you were sleeping.
Sleeping in tests is also bad because it sets a firm lower bound on how fast tests can execute. No matter how fast the machine is, a test that sleeps for one second can never execute in less than one second. Over time, this leads to very long test execution cycles.
Avoid randomness in tests
Using random values may seem like a good idea in a test, as it allows you to cover more test cases with less code. The problem is that you lose control over which test cases you're covering. When you do encounter a test failure, it may be difficult to reproduce. Pseudorandom input with a fixed seed is slightly better, but in practice rarely improves test coverage. In general it's better to use fixed input data that exercises known edge cases.
Best practices
Defensive programming
Avoid assert
We avoid the assert statement since it can be disabled 在新窗口打开 at execution time, and prefer to enforce these types of invariants at all times.
_See also preconditions _
Preconditions
Preconditions checks are a good practice, since they serve as a well-defined barrier against bad input from callers. As a convention, object parameters to public constructors and methods should always be checked against null, unless null is explicitly allowed.
_See also be wary of null , @Nullable _
// Bad.
// - If the file or callback are null, the problem isn't noticed until much later.
class AsyncFileReader {
void readLater(File file, Closure<String> callback) {
scheduledExecutor.schedule(new Runnable() {
@Override public void run() {
callback.execute(readSync(file));
}
}, 1L, TimeUnit.HOURS);
}
}
// Good.
class AsyncFileReader {
void readLater(File file, Closure<String> callback) {
checkNotNull(file);
checkArgument(file.exists() && file.canRead(), "File must exist and be readable.");
checkNotNull(callback);
scheduledExecutor.schedule(new Runnable() {
@Override public void run() {
callback.execute(readSync(file));
}
}, 1L, TimeUnit.HOURS);
}
}
Minimize visibility
In a class API, you should support access to any methods and fields that you make accessible. Therefore, only expose what you intend the caller to use. This can be imperative when writing thread-safe code.
public class Parser {
// Bad.
// - Callers can directly access and mutate, possibly breaking internal assumptions.
public Map<String, String> rawFields;
// Bad.
// - This is probably intended to be an internal utility function.
public String readConfigLine() {
..
}
}
// Good.
// - rawFields and the utility function are hidden
// - The class is package-private, indicating that it should only be accessed indirectly.
class Parser {
private final Map<String, String> rawFields;
private String readConfigLine() {
..
}
}
Favor immutability
Mutable objects carry a burden - you need to make sure that those who are able to mutate it are not violating expectations of other users of the object, and that it's even safe for them to modify.
// Bad.
// - Anyone with a reference to User can modify the user's birthday.
// - Calling getAttributes() gives mutable access to the underlying map.
public class User {
public Date birthday;
private final Map<String, String> attributes = Maps.newHashMap();
...
public Map<String, String> getAttributes() {
return attributes;
}
}
// Good.
public class User {
private final Date birthday;
private final Map<String, String> attributes = Maps.newHashMap();
...
public Map<String, String> getAttributes() {
return ImmutableMap.copyOf(attributes);
}
// If you realize the users don't need the full map, you can avoid the map copy
// by providing access to individual members.
@Nullable
public String getAttribute(String attributeName) {
return attributes.get(attributeName);
}
}
Be wary of null
Use @Nullable
where prudent, but favor Optional 在新窗口打开 over @Nullable
. Optional
provides better semantics around absence of a value.
Clean up with finally
FileInputStream in = null;
try {
...
} catch (IOException e) {
...
} finally {
Closeables.closeQuietly(in);
}
Even if there are no checked exceptions, there are still cases where you should use try/finally to guarantee resource symmetry.
// Bad.
// - Mutex is never unlocked.
mutex.lock();
throw new NullPointerException();
mutex.unlock();
// Good.
mutex.lock();
try {
throw new NullPointerException();
} finally {
mutex.unlock();
}
// Bad.
// - Connection is not closed if sendMessage throws.
if (receivedBadMessage) {
conn.sendMessage("Bad request.");
conn.close();
}
// Good.
if (receivedBadMessage) {
try {
conn.sendMessage("Bad request.");
} finally {
conn.close();
}
}
Clean code
Disambiguate
Favor readability - if there's an ambiguous and unambiguous route, always favor unambiguous.
// Bad.
// - Depending on the font, it may be difficult to discern 1001 from 100l.
long count = 100l + n;
// Good.
long count = 100L + n;
Remove dead code
Delete unused code (imports, fields, parameters, methods, classes). They will only rot.
Use general types
When declaring fields and methods, it's better to use general types whenever possible. This avoids implementation detail leak via your API, and allows you to change the types used internally without affecting users or peripheral code.
// Bad.
// - Implementations of Database must match the ArrayList return type.
// - Changing return type to Set<User> or List<User> could break implementations and users.
interface Database {
ArrayList<User> fetchUsers(String query);
}
// Good.
// - Iterable defines the minimal functionality required of the return.
interface Database {
Iterable<User> fetchUsers(String query);
}
Always use type parameters
Java 5 introduced support for generics 在新窗口打开 . This added type parameters to collection types, and allowed users to implement their own type-parameterized classes. Backwards compatibility and type erasure 在新窗口打开 mean that type parameters are optional, however depending on usage they do result in compiler warnings.
We conventionally include type parameters on every declaration where the type is parameterized. Even if the type is unknown, it's preferable to include a wildcard or wide type.
Stay out of
Try to keep your classes bite-sized and with clearly-defined responsibilities. This can be really hard as a program evolves.
- texas imports
- texas constructors: Can the class be cleanly broken apart? If not, consider builder pattern.
- texas methods
We could do some science and come up with a statistics-driven threshold for each of these, but it probably wouldn't be very useful. This is usually just a gut instinct, and these are traits of classes that are too large or complex and should be broken up.
Avoid typecasting
Typecasting is a sign of poor class design, and can often be avoided. An obvious exception here is overriding equals 在新窗口打开 .
Use final fields
_See also favor immutability _
Final fields are useful because they declare that a field may not be reassigned. When it comes to checking for thread-safety, a final field is one less thing that needs to be checked.
Avoid mutable static state
Mutable static state is rarely necessary, and causes loads of problems when present. A very simple case that mutable static state complicates is unit testing. Since unit tests runs are typically in a single VM, static state will persist through all test cases. In general, mutable static state is a sign of poor class design.
Exceptions
Catch narrow exceptions
Sometimes when using try/catch blocks, it may be tempting to just catch Exception
, Error
, or Throwable
so you don't have to worry about what type was thrown. This is usually a bad idea, as you can end up catching more than you really wanted to deal with. For example, catch Exception
would capture NullPointerException
, and catch Throwable
would capture OutOfMemoryError
.
// Bad.
// - If a RuntimeException happens, the program continues rather than aborting.
try {
storage.insertUser(user);
} catch (Exception e) {
LOG.error("Failed to insert user.");
}
try {
storage.insertUser(user);
} catch (StorageException e) {
LOG.error("Failed to insert user.");
}
Don't swallow exceptions
An empty catch
block is usually a bad idea, as you have no signal of a problem. Coupled with narrow exception violations, it's a recipe for disaster.
When interrupted, reset thread interrupted state
Many blocking operations throw InterruptedException 在新窗口打开 so that you may be awaken for events like a JVM shutdown. When catching InterruptedException
, it is good practice to ensure that the thread interrupted state is preserved.
IBM has a good article 在新窗口打开 on this topic.
// Bad.
// - Surrounding code (or higher-level code) has no idea that the thread was interrupted.
try {
lock.tryLock(1L, TimeUnit.SECONDS)
} catch (InterruptedException e) {
LOG.info("Interrupted while doing x");
}
// Good.
// - Interrupted state is preserved.
try {
lock.tryLock(1L, TimeUnit.SECONDS)
} catch (InterruptedException e) {
LOG.info("Interrupted while doing x");
Thread.currentThread().interrupt();
}
Throw appropriate exception types
Let your API users obey catch narrow exceptions , don't throw Exception. Even if you are calling another naughty API that throws Exception, at least hide that so it doesn't bubble up even further. You should also make an effort to hide implementation details from your callers when it comes to exceptions.
// Bad.
// - Caller is forced to catch Exception, trapping many unnecessary types of issues.
interface DataStore {
String fetchValue(String key) throws Exception;
}
// Better.
// - The interface leaks details about one specific implementation.
interface DataStore {
String fetchValue(String key) throws SQLException, UnknownHostException;
}
// Good.
// - A custom exception type insulates the user from the implementation.
// - Different implementations aren't forced to abuse irrelevant exception types.
interface DataStore {
String fetchValue(String key) throws StorageException;
static class StorageException extends Exception {
...
}
}
Use newer/better libraries
StringBuilder over StringBuffer
StringBuffer 在新窗口打开 is thread-safe, which is rarely needed.
ScheduledExecutorService over Timer
Drawing from Java Concurrency in Practice (directly borrowed from a stackoverflow question 在新窗口打开 ).
Timer
can be sensitive to changes in the system clock,ScheduledThreadPoolExecutor
is notTimer
has only one execution thread, so long-running task can delay other tasks.ScheduledThreadPoolExecutor
can be configured with multiple threads and aThreadFactory
_See manage threads properly _Exceptions thrown in
TimerTask
kill the thread, rendering theTimer
ineffective.ThreadPoolExecutor provides
afterExceute
so you can explicitly handle execution results.
List over Vector
Vector
is synchronized, which is often unneeded. When synchronization is desirable, a synchronized list 在新窗口打开 can usually serve as a drop-in replacement for Vector
.
equals() and hashCode()
If you override one, you must implement both. _See the equals/hashCode contract 在新窗口打开 _
[Objects.equal()](http://docs.guava-libraries.googlecode.com/git-history/v11.0.2/javadoc/com/google/common/base/Objects.html#equal(java.lang.Object, java.lang.Object)) and Objects.hashCode() 在新窗口打开 make it very easy to follow these contracts.
Premature optimization is the root of all evil.
Donald Knuth is a smart guy, and he had a few things to say 在新窗口打开 on the topic.
Unless you have strong evidence that an optimization is necessary, it's usually best to implement the un-optimized version first (possibly leaving notes about where optimizations could be made).
So before you spend a week writing your memory-mapped compressed huffman-encoded hashmap, use the stock stuff first and measure.
TODOs
Leave TODOs early and often
A TODO isn't a bad thing - it's signaling a future developer (possibly yourself) that a consideration was made, but omitted for various reasons. It can also serve as a useful signal when debugging.
Leave no TODO unassigned
TODOs should have owners, otherwise they are unlikely to ever be resolved.
// Bad.
// - TODO is unassigned.
// TODO: Implement request backoff.
// Good.
// TODO(George Washington): Implement request backoff.
Adopt TODOs
You should adopt an orphan if the owner has left the company/project, or if you make modifications to the code directly related to the TODO topic.
Obey the Law of Demeter ()
The Law of Demeter is most obviously violated by breaking the one dot rule 在新窗口打开 , but there are other code structures that lead to violations of the spirit of the law.
In classes
Take what you need, nothing more. This often relates to texas constructors but it can also hide in constructors or methods that take few parameters. The key idea is to defer assembly to the layers of the code that know enough to assemble and instead just take the minimal interface you need to get your work done.
// Bad.
// - Weigher uses hosts and port only to immediately construct another object.
class Weigher {
private final double defaultInitialRate;
Weigher(Iterable<String> hosts, int port, double defaultInitialRate) {
this.defaultInitialRate = validateRate(defaultInitialRate);
this.weightingService = createWeightingServiceClient(hosts, port);
}
}
// Good.
class Weigher {
private final double defaultInitialRate;
Weigher(WeightingService weightingService, double defaultInitialRate) {
this.defaultInitialRate = validateRate(defaultInitialRate);
this.weightingService = checkNotNull(weightingService);
}
}
If you want to provide a convenience constructor, a factory method or an external factory in the form of a builder you still can, but by making the fundamental constructor of a Weigher only take the things it actually uses it becomes easier to unit-test and adapt as the system involves.
In methods
If a method has multiple isolated blocks consider naming these blocks by extracting them to helper methods that do just one thing. Besides making the calling sites read less like code and more like english, the extracted sites are often easier to flow-analyse for human eyes. The classic case is branched variable assignment. In the extreme, never do this:
void calculate(Subject subject) {
double weight;
if (useWeightingService(subject)) {
try {
weight = weightingService.weight(subject.id);
} catch (RemoteException e) {
throw new LayerSpecificException("Failed to look up weight for " + subject, e)
}
} else {
weight = defaultInitialRate * (1 + onlineLearnedBoost);
}
// Use weight here for further calculations
}
Instead do this:
void calculate(Subject subject) {
double weight = calculateWeight(subject);
// Use weight here for further calculations
}
private double calculateWeight(Subject subject) throws LayerSpecificException {
if (useWeightingService(subject)) {
return fetchSubjectWeight(subject.id)
} else {
return currentDefaultRate();
}
}
private double fetchSubjectWeight(long subjectId) {
try {
return weightingService.weight(subjectId);
} catch (RemoteException e) {
throw new LayerSpecificException("Failed to look up weight for " + subject, e)
}
}
private double currentDefaultRate() {
defaultInitialRate * (1 + onlineLearnedBoost);
}
A code reader that generally trusts methods do what they say can scan calculate quickly now and drill down only to those methods where I want to learn more.
Don't Repeat Yourself ()
For a more long-winded discussion on this topic, read here 在新窗口打开 .
Extract constants whenever it makes sense
Centralize duplicate logic in utility functions
Manage threads properly
When spawning a thread, either directly or with a thread pool, you need to take special care that you properly manage the lifecycle. Please familiarize yourself with the concept of daemon and non-daemon threads (and their effect on the JVM lifecycle) by reading the documentation for Thread 在新窗口打开 . Failing to understand these concepts can cause your application to hang at shutdown.
Shutting down an ExecutorService 在新窗口打开 properly is a slightly tricky process (see javadoc). If your code manages an executor service with non-daemon threads, you need to follow this procedure. ExecutorServiceShutdown very nicely contains this behavior for you.
If you want to automatically perform cleanup like this when the VM is shutting down, consider registering with ShutdownRegistry 在新窗口打开 .
Avoid unnecessary code
Superfluous temporary variables.
// Bad.
// - The variable is immediately returned, and just serves to clutter the code.
List<String> strings = fetchStrings();
return strings;
// Good.
return fetchStrings();
Unneeded assignment.
// Bad.
// - The null value is never realized.
String value = null;
try {
value = "The value is " + parse(foo);
} catch (BadException e) {
throw new IllegalStateException(e);
}
// Good
String value;
try {
value = "The value is " + parse(foo);
} catch (BadException e) {
throw new IllegalStateException(e);
}
The 'fast' implementation
Don't bewilder your API users with a 'fast' or 'optimized' implementation of a method.
int fastAdd(Iterable<Integer> ints);
// Why would the caller ever use this when there's a 'fast' add?
int add(Iterable<Integer> ints);